RULES & REGULATIONS
Athletes, players, coaches, managers and spectators/attendees must adhere to the following Code of Conduct, to ensure safety and a fulfilling experience for everyone. Failure to comply may result in the revocation of your participation, disqualification or ejection from the Islamic Games.
Islamic Games is committed to making the Games a friendly, safe and welcoming environment for all, regardless of gender, religion, disability or ethnicity. This Code of Conduct below outlines our expectations for participant behavior, as well as the consequences for unacceptable conduct and behavior. We invite all participants to help us deliver a safe, friendly and positive experience for everyone.
Expected Behavior:
Expected Behavior:
- Be considerate, respectful, and collaborative.
- Refrain from demeaning, discriminatory or harassing behavior and speech.
- Be mindful of your surroundings and of your fellow participants. Alert event organizers if you notice a dangerous situation or someone in distress.
- Follow Islamic etiquettes in your interaction with fellow athletes, officials, management and facility managers.
- Modest dress-code is in effect.
- Park in designated areas only.
- The venue for this Islamic Games may be shared with members of the public; please be respectful to all patrons of the venue.
- Unacceptable behavior include intimidating, harassing, abusive, discriminatory, derogatory, or demeaning conduct by any participant.
- Harassment may include offensive verbal or electronic comments related to gender, sexual orientation, race, religion, disability; deliberate intimidation, stalking or following; harassing, photography or recording; sustained disruption of program; inappropriate physical contact.
- Physical, verbal, or written, abuse, intimidation, threats, annoyance, harassment, stalking, pushing, shoving or use of any physical force whatsoever against any person, which in any way creates a disturbance that is disruptive or dangerous, or creates apprehension in a person, as determined by the Islamic Games and its management, in their sole discretion.
- Possession of a weapon or any item that can be used as a weapon, which may be used to threaten or cause injury to others.
- Any destruction or vandalizing of personal property or Games venue or materials.
- Consuming alcohol and smoking cigarettes or eCigs.
- Any boisterous, lewd or offensive behavior or language, using sexually explicit or offensive language or conduct, profanity, obscene gestures, or racial, religious or ethnic slurs.
- Treat staff, officials, participants and spectators with respect and courtesy.
- Respect the rights, safety and dignity of staff, officials, participants and spectators.
- Official rulings are final.
- There will be a stoppage of play for prayers, play will resume after prayers are done.
- Unacceptable behavior will not be tolerated whether by a participant, facilitator, volunteer, organizer, or venue staff, coach, parent, manager, etc
- Anyone asked to stop unacceptable behavior is expected to comply immediately. If a participant engages in unacceptable behavior, organizers may take any action they deem appropriate, up to and including expulsion from the Games without warning and a ban on registering for future programs.
- Unacceptable behavior would result in a penalty or technical foul based on the specific sport. Such penalty or foul would cost the team one (1) point which will impact a team's standing, it may also result in the disqualification of the team the player/competitor. There will be zero tolerance for abuse, harassment or discrimination during the Games. This includes the following:
- Abusive language to officials, staff, participants and spectators
- Harassment of any kind to officials, staff participants and spectators
- Fighting
- Aggressive behavior and cursing/swearing
- Uniform for team events is mandatory.
- Teams may use their own uniform.
- For teams that do not have uniform, Islamic Games will assist through one of our authorized contractors.
- Failure to be uniformed would result in a Technical Foul which shall result in a technical foul on every game played
- Teams are encouraged to select positive and meaningful names, teams with names that are offensive or inappropriate shall be asked to change it.
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- WIN = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
Categories:
Male - U10, U13, 14-17, Open & 30+
Female: U10, U13 (3x3), 14+
(not all categories are played at every event)
General Rules/Format:
Male - U10, U13, 14-17, Open & 30+
Female: U10, U13 (3x3), 14+
(not all categories are played at every event)
General Rules/Format:
- Must register a full team; Maximum number on a team is 10
- Each team plays 3 games in a preliminary round; top 8 teams advance to the playoff. All games are full court (5x5) except for Girls U10 and U13 categories which are played 3x3 half-court
- Full court games are two 15-minute halves (Total of 30 minutes running clock) stop clock last minute. Scores in 2's and 3's. The team with the most points after 30 minutes wins the game. In the event of a tie after regulation time, the game will extend to one 3-minute overtime. If after over time the score is still tied, the game will be decided by sudden death (fist team to score wins).
- Half Court Games: First team to score 11 points or team with the most points after 20 minutes wins the game, whichever comes first. Scores in 2’s and 1’s. In the event of a tie after 20 minutes, each team will attempt 5 free throws, the team that makes the most free throws shall be deemed the winner.
- Point differential is considered in calculating seeding.
- Team are required to be uniformed. In the event there are two teams with similar colors, one shall wear Islamic Games provided pennies
- All games officiated by certified officials. Official rulings are final.
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
- All players shall play for only one team. Teams will not be permitted to participate until all fees have been paid and checked-in on game day.
- All teams must wear basketball jerseys during their games. Each jersey must have the same color and they must have numbers. Basketball shoes must be worn. All jewelry must be removed. Necklaces, earrings and watches can not be worn during the game.
- The team coaches/manager/captain are entirely responsible to make sure that their players fully understand tournament rules and regulations.
- Game Clock: Games will consist of two 15 minute halves. The clock will stop in the last minute of the game.
- Tie: In the event of a tie after regulation time, the game will extend to one 3-minute overtime. If after over time the score is still tied, the game will be decided by sudden death (fist team to score wins).
- Time Outs: Each team will be given 2 time outs (1 minute ea) per half and they will not carry over.
- Grace Period: A five minute grace period will be allowed for tardiness, after five minutes has passed the team that did not showed up or showed up with 3 or less players will be disqualified, which counts as a loss.
- Team Fouls: Players will be given 5 fouls per game. A foul shall result in a turn over.
- Technical Fouls: All technical fouls will count as a personal foul. A player who receives a technical foul must sit out of the game for three minutes before he/she will be allowed back into the game. If a player receives a second technical foul during the same game, the player will be ejected from the tournament.
- 3-Pointers: High School 3-point line will be utilized in all games.
- Pressing: Full court pressing is allowed, however, there will be no pressing if a team is 20 points ahead.
- Playing on Multiple Teams: A player can play on only one team within a single category. No trading or exchanging of players is allowed. A team
- All participants, coaches and spectators shall refrain from using profanity or verbal abuse towards other players, coaches, spectators, referees and the tournament staff.
- This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the premises. Any coach or player(s) engaged in the use of alcohol or drugs will be disqualified from further participation in the tournament.
- Team coaches will be responsible for the conduct of their players. Teams and spectators shall abide by the tournament rules and regulations.
- No food or beverages are allowed in the gymnasium. Only water and sport drinks will be permitted.
- The Tournament Director and the tournament staff are not responsible for any personal items that are left behind, lost or stolen.
- Should any team, player(s) or coach be disqualified from tournament play, there will be no refunds
- The Tournament Director has the right to alter rules, bylaws and bracket structure as needed.
- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- Win = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
Categories:
Male: U7, U10, U14 OPEN, 30+
Female: U7, U10, U13, 14+
(not all categories are played in every city)
Play: All teams play 3 preliminary games, top 8 teams move to playoffs
General Rules:
- Male Open and 30+ categories are played 9v9; Max number of player is 14
- Male: U7, U10, U14 are played 7v7; Max number of player is 12
- Female: U7, U10, U13, 14+ are played 7v7
- Must register a full team
- Teams are required to be uniformed, if two team have the same color a toss will determine who will wear pennies. Goalkeeper must wear distinctly different color from players. Teams should avoid using yellow as officials wear yellow.
- Games are 30 minutes running clock
- Field size:
- Male OPEN, 30+ - 75x45 yards
- Male U14 and Female U13 and 14+ - 60x40 yards
- Male/Female U7, U10 - 35x25 yards
- Sizes my differ slightly based on venue
- During preliminary games wins = 3 points, tie = 1 point, loss is 0 point; for Quarter finals, tie goes to 5 penalty kicks each, for semi-finals tie goes to 15 minutes overtime (7.5-minute halves) then 5 penalty kicks (time dependent) and finals, tie goes to 20 minutes overtime (10-minute halves) then 5 penalty kicks (time dependent).
- Teams forfeit their game if they are later than five minutes pass official game time
- All games officiated by certified officials.
- Official rulings are final.
- No taking off of shirts (during celebration).
- Muslim Manners (no cursing, no violence, clean area after you, etc.)
- Remember this isn't the world cup final don't be aggressive
- Respect the referee. Referee's call will be final, no abuse of the referee will be tolerated, verbal or otherwise. Any indication of such behavior will result in immediate removal from tournament.
- Be punctual as there are a lot of games (games start on time if teams are late time will be reduced) must be ready to enter the field at least 10 minutes prior to their scheduled game
- No jewelry allowed except medical ones
- All players must wear shin guards, if not play will not be allowed to play
- No slide tackles and no playing while on the ground
- Free unlimited substitutions at referee discretion
- All games will be played with accordance with the FIFA Laws
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- Win = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
Categories:
Male: Open and Female: Open
General Tournament Rule:
-
Teams are made up of no less then 6 players and no more than 10 players
- Each team plays 3 games, top 8 teams advance to playoff round
-
Games consists of 3 sets. First 2 sets plays for 21 points, with third game to 15 (if necessary)
-
Block does not count as a contact.
- Any contact with any part of the net by a player’s body is a violation.
-
Players handling the ball must set the ball in the direction they are facing or directly behind them (shoulders square) when returning the ball over the net.
-
Each team is allowed one timeout per set
-
15 substitutions are allowed in each set.
-
Players must wait in the designated substitution area in order to be subbed in. This will be marked off on each court
-
Any player except the libero can sub in for anyone in the match, but once they have subbed in or out for a player at a certain position, they can only sub in again for that same player at the same position for the rest of the set
-
Substitutions and rotations are monitored by officials. If an illegal substitution or rotation is made, your team will be penalized.
- All events officiated by certified officials. Official rulings are final
- Games are played outdoor on grass or in some instances an indoor gym
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
Categories:
Male - Open
Play: Teams play 3 preliminary games, top 8 teams advance to playoffs
The Game:
- The game will be played between two teams consisting of 7 players per team at any given time on the field with an official sized football. The team with the most points scored after regulation or overtime (see overtime rules) will be awarded the victory. Each game will be played under 2 officials. Each team is required to designate one captain to the Officials before the game that speaks for the entire team in dealings with the officials.
- 2 Captains. One on the offense and one on the defense. Both will need to come out for the coin.
- Games are played in 22 minutes halves. Stop clock will be in effect for the last 2 minutes.
- Mercy rules will be in effect.
- QB Rushing rules: QB can run after 4 or when Blitz.
- Defensive rush rules: defense can rush on 4. They can blitz on 3 once every set of downs.
- Snapping rules: QB self snaps. No motion before the snap.
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
- The Field will be a rectangular shaped. Dimensions are 80×35 yards with each end zone being 10 yards long. All players, substitutes, trainers, coaches, or any team personnel are subject to the rules written here and governed by the officials. There will be cones at the 5 yard, 15-yard, double cones at the 50-yard line and at both end zones. There will also be a cone used as the line of scrimmage. • Field Dimensions: 80/35
- Each team’s roster can have a maximum of 12 players and a minimum of 7 players.
- Age limit is set at minimum 18 years old. If a player is under 18 parental permissions must be given in signed form.
- It is 7 on 7 flag football which means at any given time (offense, defense, special teams) there can only be 6 players on the field. Substitutions are allowed at any time except during an ongoing play. Having more than 7 players on the field when the play is ongoing will be a penalty of 5 yards and re-do down.
- Once breaking the huddle, you can not sub unless asking the official
- Each time will have one side of the field to use as their designated “Team Area”. However, Team Area only consists of between the two 15-yard markers on each side of the field to avoid interfering with officials on calls in the end zone.
- Standing anywhere not designated as your “Team Area” will result in a 5-yard flag from the official.
- Each player must always wear their teams’ designated jerseys during their time on the field. All jerseys must be tucked in.
- Shoes with metal, ceramic, screw-in, or detachable cleats are not allowed. EXCEPTION: Screw-in cleats are allowed if the screw is part of the cleat.
- Any slippery or sticky foreign substance on any equipment or exposed part of the body is not allowed.
- Towels attached to the waist are not allowed.
- Each player must wear a flag belt at the waistline with three (3) flags attached (one on each side of the body and one in the back).
- Wrapping, tying, to the belts in any way or intentionally removing a flag during a play is illegal.
- Referees can and will do random checks to ensure flags are not improperly secured. They will be instructed to also check the flags of any player completing a Touchdown.
- Penalty will be 10 yards, loss of down and possible disqualification or suspension.
- Helmets, padded uniforms, jewelry, or any type of metal or other potentially dangerous object protruding from one’s uniform is not allowed, no foreign object on the field including pumps.
- o Each game will be (2) 22-minute halves.
- o Each half will be a running clock until the last 2 minutes of the 2nd half only.
- The clock will stop on incompletions, out of bounds, injuries, and penalties. Clock will resume when play resumes.
- Each team has one timeout per half.
- If the score difference is over 21 points, the clock will not stop unless a timeout is called by a team or an official.
- Field size will be 80x40. First down markers will be placed at 10-yard lines, 25-yard lines, and 40-yard line (mid field).
- 7 on 7 format. 1QB, 3 Linemen, 3WR/RB on offense
- 3 offensive linemen are required to begin every offensive play. Offensive linemen are required to stand within arm’s length of each other, with one of them acting as the center and "snapping" the ball to the QB. This can be done like traditional football (through the legs) or tossed back to the QB; however, the ball must start on the ground.
- Linemen can use their hands to block for the QB. They can release and become eligible receivers once the ball is snapped. QB cannot rush past the line of scrimmage. There is no QB sneaks.
- Running plays are allowed only by handing the ball off to a player behind the line of scrimmage.
- All teams will begin their possession after a scoring play on the 10-yard line.
- Since there is no kickoff, if a team wants to attempt an "onside kick", they will need to get to the 25-yard first down marker from their own 5-yard line. If the attempt is successful, the drive continues. If the attempt fails, the defense will take over from where the play ended.
- Punts will not be allowed to be returned. The offensive team will take possession where ball is dead.
- After TD conversions will be 1 point (2-yard line) or 2 points (7-yard line).
- The referees oversee the play clock and score of the game.
- Play clock is 30 seconds and begins at the discretion of the referee. Delay of game will be called on the offense.
- Interceptions can be returned for a TD.
- Fumbles will be considered a dead play and the offensive team retains the ball at the point of fumble.
- No “stripping” or swiping of the ball is allowed.
- No flag guarding or stiff arms will be allowed.
- Flag guarding penalties will be a 5yd penalty from the spot of the foul.
- Excessive stiff arm or play will be a 10yd penalty from the spot of the foul. Even if you got the first down before the penalty, the play will bE called dead at point of infraction and lose yardage on the play. It is possible to lose the first down if the penalty takes you back far enough.
- If a player loses the flag while running, he is still alive until he is touched by the opposing team.
- He will be considered down if he is “tagged” with one hand.
- A player can be pushed out of bounds.
- It is at the discretion of the referee if the push was excessive.
- No tackling is allowed either. Both instances will incur a 10-yard penalty.
- Possession will begin on the 25-yard line and the team has 4 chances to score a touchdown. If a touchdown is scored, the team has the choice between 1-point or 2-point conversion.
Categories:
Male - Open
Play: Teams play 3 preliminary matches, top 4 teams move to playoffs
General Rules: The Laws of Cricket apply, except:
Must pre-register Online: REGISTER
Play: Teams play 3 preliminary matches, top 4 teams move to playoffs
General Rules: The Laws of Cricket apply, except:
- Matches are played between two teams of seven (7) players
- Each match consists of a maximum of six six-ball overs bowled by each side using a TAPEBALL
- Each member of the fielding side bowls one over, one bowler cannot bowl more than 1 over.
- Wides and no-balls count as two runs.
- If five wickets fall before 5 overs are completed, the last remaining batsman bats on with the fifth batsman acting as a runner. He always takes strike. The innings is complete when the sixth wicket falls.
- Batsmen retire not out on reaching 31 runs. The idea being to reach 36 runs by hitting 6 sixes. A retired batsman can return to the crease after lower-order batsmen either retire or are out.
- A tournament points system awards two points for each match won, 1 point for draw and 0 point for loss.
- Must register a full team; minimum of 7 players maximum of 10 players
- Teams would be disqualified if they are later than five minutes pass official game time
- All games officiated by certified umpires. Umpire rulings are final.
- Team are required to be uniformed, at minimum color coordinated. A technical foul will be applied if a team is not uniformed. Technical foul will count against a team total points
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply would result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation. Technical foul will count against a team total points
- A coin toss 5 minutes before game starting time will be done to determine who bats or fields first. At the time of the toss, a minimum of 4 players must be present at the field. If a team is not present and the other is, the one that is present automatically wins the toss.
Must pre-register Online: REGISTER
Categories:
Male: Competitive, Recreation and Youth (U16)
Female: Competitive, Recreation and Youth (U16)
Play: Teams play 3 preliminary games, top 8 teams advance to playoffs
General Rules:
Male: Competitive, Recreation and Youth (U16)
Female: Competitive, Recreation and Youth (U16)
Play: Teams play 3 preliminary games, top 8 teams advance to playoffs
General Rules:
- SPN Rules in effect
- Softball Insurance required
- Complete rules coming soon
Categories:
Male & Female: U10, U12, U14, U17, 18+
Events: 100M, 200M, 400M, 800M and 1 Mile
All events officiated by certified officials. Official rulings are final.
Check-In: Please Check-ni one hour before your event is scheduled to start
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
Male & Female: U10, U12, U14, U17, 18+
Events: 100M, 200M, 400M, 800M and 1 Mile
All events officiated by certified officials. Official rulings are final.
Check-In: Please Check-ni one hour before your event is scheduled to start
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
Categories:
Male & Female: 5-7 years, 8-10 years, 11-15 years, 16-18 years, 19 years+
Styles: Taekwondo, Jujitsu, Karate, Judo and other styles
General Rules:
Must pre-register Online: REGISTER
Styles: Taekwondo, Jujitsu, Karate, Judo and other styles
General Rules:
- Competitors will compete by age by belt
- 3 minute round for 5-15 years; 6 minute rounds for 16 years +
- All competitors mush have head, chest, hands, shin and mouth protective wear
- All games officiated by certified officials. Official rulings are final.
- The following are fouls and will result in penalties if committed:
- Butting with the head
- Eye gouging of any kind
- Biting or spitting at an opponent
- Hair pulling
- Fish hooking
- Groin attacks of any kind
- Strikes to the spine or back of the head
- Heel kicks to the kidney
- Throat strikes off any kind
- Kicking the head of a grounded fighter
- Stomping of a grounded fighter
- The use of abusive language in fighting area
- Any unsportsmanlike conduct that causes an injury to opponent
- Attacking an opponent on or during the break
- Attacking an opponent who is under the referee's care at the time
- Throwing an opponent out of the fighting area
- Flagrant disregard of the referee's instructions
- Disqualification occurs after any combination of three or the fouls listed in (a) above or after a referee determines that a foul was intentional and flagrant
- A fouled fighter has up to five minutes to recuperate
- All mixed martial arts events shall be subject to the additional health and safety requirements of N.J.A.C 13:46-12B
- All mixed martial arts events shall be subject to the emergency medical facilities and equipment requirements of N.J.A.C 13:46-2.8
Must pre-register Online: REGISTER
Events: Singles and Doubles
Categories: Male and Female | Youth (U17) and Adult (18+)
Check-In: Please Check in one hour before your event is scheduled to start
EQUIPMENT: All players must bring their own tennis racket.
FORMAT:
Must pre-register Online: REGISTER
Categories: Male and Female | Youth (U17) and Adult (18+)
Check-In: Please Check in one hour before your event is scheduled to start
EQUIPMENT: All players must bring their own tennis racket.
FORMAT:
- Singles:
- Each Player will be assigned 3 Sets in a Round Robin tournament.
- Top 4 players in each category plays a single elimination round of 1 set to determine the gold, silver and bronze medalists.
- Game winner is the first to reach 4 points
- Set winner is the first to win 6 games and must be won by 2 games
- Doubles:
- Doubles teams will be randomly paired if a player has not identified his partner.
- The doubles tournament is a single elimination tournament
- Teams will play 1 Set, winner advances
- Game winner is the first to reach 4 points
- Set winner is the first to win 6 games and must be won by 2 games
Must pre-register Online: REGISTER
Events: Singles and Doubles (OPEN only)
Categories: Male and Female U14, U18 and OPEN
Check-In: Please Check In one hour before your event is scheduled to start
Ratings: Tournament Committee will assign the estimated rating if the USATT rating is unavailable.
EQUIPMENT: All players must bring their own tennis racket.
FORMAT: Players will be assigned to a Round Robin (RR) group of 3-5 players depending on registration numbers. Top 1 or 2 players (based on the number of player registration) from each (RR) group will advance and compete in the play-off Singles Elimination (SE) stage. All matches are 3 out of 5 games. Doubles will be Single Elimination for each age category.
RULES POLICY: All ITTF/USATT regulations will apply. Players must abide by all USATT rules. The tournament committee reserves the right to cancel any event or category if there are insufficient entries.
Must pre-register Online: REGISTER
Categories: Male and Female U14, U18 and OPEN
Check-In: Please Check In one hour before your event is scheduled to start
Ratings: Tournament Committee will assign the estimated rating if the USATT rating is unavailable.
EQUIPMENT: All players must bring their own tennis racket.
FORMAT: Players will be assigned to a Round Robin (RR) group of 3-5 players depending on registration numbers. Top 1 or 2 players (based on the number of player registration) from each (RR) group will advance and compete in the play-off Singles Elimination (SE) stage. All matches are 3 out of 5 games. Doubles will be Single Elimination for each age category.
RULES POLICY: All ITTF/USATT regulations will apply. Players must abide by all USATT rules. The tournament committee reserves the right to cancel any event or category if there are insufficient entries.
Must pre-register Online: REGISTER
Categories:
Male: Junior (Under 13 years), Youth (14-17 years), Adult (18+) and Senior (45 years+)
All events officiated by fitness professional, rulings are final.
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
All events officiated by fitness professional, rulings are final.
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
The Fitness Course is a competition that tests your overall strength.
Categories: Male and Female 13 -15 years and 16 & over
The Course:
Competitors will complete the following events in sequence:
How the Fitness Course will be judged
Check-In: Please Check In one hour before your event is scheduled to start
Must pre-register Online: REGISTER
Categories: Male and Female 13 -15 years and 16 & over
The Course:
Competitors will complete the following events in sequence:
- 50 meter sprint
- 15 push-ups
- 15 squats
- 15 log lifts (25 lbs)
- 15 bar ums (18 inches high)
- Carry 10 cinder blocks 10 feet
- Jump in and out of 10 rings 4 feet apart
- 15 push pulls with RipRight Rep Sticks
- 15 throws of 15lb balls across 10 feet
- 50 meter sprint
How the Fitness Course will be judged
- Competitors will start in pairs on two lanes
- Each lane will have an associate who will record time and count and confirm the rep for each item; associates will be allocated by gender eg. sisters will have an female to record time and reps
- Winner: the competitor with the best time wins the competition within each category
- Entire course must be completed in one attempt to be in consideration
Check-In: Please Check In one hour before your event is scheduled to start
Must pre-register Online: REGISTER
Categories:
Male: Beginners, Intermediate and Advance
Female: Beginners, Intermediate and Advance
General Tournament Rule:
General Tournament Rule:
- All games will be competed in teams of two players (doubles tournament)
- Players can select their doubles partner or allow Islamic Games to assign a partner on the day of the tournament
- Teams will play three preliminary games. Each game consists 11 points. First to 11 points wins the match.
- Teams with two highest points will play a final game for Gold and Silver medals; the teams with the 3rd and 4th most points will play for the bronze medal. In the case of a tie in the score the qualifying team will be decided on points differential from previous games.
- Players must bring their own rackets
- Each court will have a monitor
- ALL RULES: USA Pickleball 2024 Official Rulebook