- Be considerate, respectful, and helpful.
- Refrain from demeaning, discriminatory or harassing behavior and speech.
- Be mindful of your surroundings and of your fellow participants. Alert event organizers if you notice a dangerous situation or someone in distress.
- Follow Islamic etiquettes in your interaction with fellow athletes, officials, management and facility managers.
- Modest dress-code is in effect.
- Park in designated areas only.
- The venue for this Islamic Games may be shared with members of the public; please be respectful to all patrons of the venue.
- Unacceptable behavior include intimidating, harassing, abusive, discriminatory, derogatory, or demeaning conduct by any participant.
- Harassment may include offensive verbal or electronic comments related to gender, sexual orientation, race, religion, disability; deliberate intimidation, stalking or following; harassing, photography or recording; sustained disruption of program; inappropriate physical contact.
- Physical, verbal, or written, abuse, intimidation, threats, annoyance, harassment, stalking, pushing, shoving or use of any physical force whatsoever against any person, which in any way creates a disturbance that is disruptive or dangerous, or creates apprehension in a person, as determined by the Islamic Games and its management, in their sole discretion.
- Possession of a weapon or any item that can be used as a weapon, which may be used to threaten or cause injury to others.
- Any destruction or vandalizing of personal property or Games venue or materials.
- Consuming alcohol and smoking cigarettes or eCigs.
- Any boisterous, lewd or offensive behavior or language, using sexually explicit or offensive language or conduct, profanity, obscene gestures, or racial, religious or ethnic slurs.
- Treat staff, officials, participants and spectators with respect and courtesy.
- Respect the rights, safety and dignity of staff, officials, participants and spectators.
- Official rulings are final.
- There will be a stoppage of play for prayers, play will resume after prayers are done.
- Unacceptable behavior will not be tolerated whether by a participant, volunteer, organizer, or venue staff, coach, parent, manager, etc
- Anyone asked to stop unacceptable behavior is expected to comply immediately. If a participant engages in unacceptable behavior, organizers may take any action they deem appropriate, up to and including expulsion from the Games without warning and a ban on registering for future programs.
- Unacceptable behavior would result in a penalty or technical foul based on the specific sport. Such penalty or foul would cost the team one (1) point which will impact a team's standing, it may also result in the disqualification of the team the player/competitor. There will be zero tolerance for abuse, harassment or discrimination during the Games. This includes the following:
- Abusive language to officials, staff, participants and spectators
- Harassment of any kind to officials, staff participants and spectators
- Fighting
- Aggressive behavior and cursing/swearing
- Uniform for team events is mandatory.
- Teams may use their own uniform.
- For teams that do not have uniform, Islamic Games will assist through one of our authorized contractors.
- Failure to be uniformed would result in a Technical Foul which shall be applied upon on every game played
- Teams are encouraged to select positive and meaningful names, teams with names that are offensive or inappropriate shall be asked to change it.
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
- Participants in categories that require age verification must upload documentation to verify age.
- Participants who choose not to upload an age verification document during the registration process will be required to provide age verification on game day. Failure to present valid age verification/ID document upon request will result in disqualification from the competition.
- Age determination chart here in the Rules Page, scroll down to see.
- Once a game has concluded, neither team may dispute or lodge complaints with the referee/ management regarding age discrepancies of any players. All age-related concerns must be addressed before the match begins. Any complaints raised after the final whistle will not be considered.
- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- WIN = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
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- Participants in categories that require age verification must upload documentation to verify age.
- Participants who choose not to upload an age verification document during the registration process will be required to provide age verification on game day. Failure to present valid age verification/ID document upon request will result in disqualification from the competition.
- Age determination chart here in the Rules Page, scroll down to see.
- Once a game has concluded, neither team may dispute or lodge complaints with the referee/ management regarding age discrepancies of any players. All age-related concerns must be addressed before the match begins. Any complaints raised after the final whistle will not be considered.
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- Must register a full team; Maximum number on a team is 10
- Each team plays 3 games in a preliminary round; top 8 teams advance to the playoff. All games are full court (5x5) except for Girls U10 and U13 categories which are played 3x3 half-court
- Full court games are two 15-minute halves (Total of 30 minutes running clock) stop clock last minute. Scores in 2's and 3's. The team with the most points after 30 minutes wins the game. In the event of a tie after regulation time, the game will extend to one 3-minute overtime. If after over time the score is still tied, the game will be decided by sudden death (fist team to score wins).
- Half Court Games: First team to score 11 points or team with the most points after 20 minutes wins the game, whichever comes first. Scores in 2’s and 1’s. In the event of a tie after 20 minutes, each team will attempt 5 free throws, the team that makes the most free throws shall be deemed the winner.
- Point differential is considered in calculating seeding.
- Team are required to be uniformed. In the event there are two teams with similar colors, one shall wear Islamic Games provided pennies
- All games officiated by certified officials. Official rulings are final.
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
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- All players shall play for only one team. Teams will not be permitted to participate until all fees have been paid and checked-in on game day.
- All teams must wear basketball jerseys during their games. Each jersey must have the same color and they must have numbers. Basketball shoes must be worn. All jewelry must be removed. Necklaces, earrings and watches can not be worn during the game.
- The team coaches/manager/captain are entirely responsible to make sure that their players fully understand tournament rules and regulations.
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- Game Clock: Games will consist of two 15 minute halves. The clock will stop in the last minute of the game.
- Tie: In the event of a tie after regulation time, the game will extend to one 3-minute overtime. If after over time the score is still tied, the game will be decided by sudden death (fist team to score wins).
- Time Outs: Each team will be given 2 time outs (1 minute ea) per half and they will not carry over.
- Grace Period: A five minute grace period will be allowed for tardiness, after five minutes has passed the team that did not showed up or showed up with 3 or less players will be disqualified, which counts as a loss.
- Team Fouls: Players will be given 5 fouls per game. A foul shall result in a turn over.
- Technical Fouls: All technical fouls will count as a personal foul. A player who receives a technical foul must sit out of the game for three minutes before he/she will be allowed back into the game. If a player receives a second technical foul during the same game, the player will be ejected from the tournament.
- 3-Pointers: High School 3-point line will be utilized in all games.
- Pressing: Full court pressing is allowed, however, there will be no pressing if a team is 20 points ahead.
- Playing on Multiple Teams: A player can play on only one team within a single category. No trading or exchanging of players is allowed. A team
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- All participants, coaches and spectators shall refrain from using profanity or verbal abuse towards other players, coaches, spectators, referees and the tournament staff.
- This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the premises. Any coach or player(s) engaged in the use of alcohol or drugs will be disqualified from further participation in the tournament.
- Team coaches will be responsible for the conduct of their players. Teams and spectators shall abide by the tournament rules and regulations.
- No food or beverages are allowed in the gymnasium. Only water and sport drinks will be permitted.
- The Tournament Director and the tournament staff are not responsible for any personal items that are left behind, lost or stolen.
- Should any team, player(s) or coach be disqualified from tournament play, there will be no refunds
- The Tournament Director has the right to alter rules, bylaws and bracket structure as needed.
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- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- Win = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
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- Participants in categories that require age verification must upload documentation to verify age.
- Participants who choose not to upload an age verification document during the registration process will be required to provide age verification on game day. Failure to present valid age verification/ID document upon request will result in disqualification from the competition.
- Age determination chart here in the Rules Page, scroll down to see.
- Once a game has concluded, neither team may dispute or lodge complaints with the referee/ management regarding age discrepancies of any players. All age-related concerns must be addressed before the match begins. Any complaints raised after the final whistle will not be considered.
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- Male Open and 30+ categories are played 9v9; Max number of player is 14
- Male: U7 is played 5v5; U10, U13 and U16 are played 7v7; Max number of player is 12
- Female: U7 is played 5v5; U10, U13, 14+ are played 7v7; Max number of player is 12
- 5v5, 7v7 or 9v9 includes the goal keeper
- Must register a full team
- Teams are required to be uniformed, if two team have the same color a toss will determine who will wear pennies. Goalkeeper must wear distinctly different color from players. Teams should avoid using yellow as officials wear yellow.
- Games are 30 minutes running clock
- Field size:
- Male U16, OPEN, 30+: 75x45 yards
- Male U13 and Female U13 and 14+: 55x35 yards
- Male/Female U10: 40x30 yards
- Male/Female U7: 30x25 yards
- Sizes my differ slightly based on venue
- During preliminary games wins = 3 points, tie = 1 point, loss is 0 point; for Quarter finals, tie goes to 5 penalty kicks each, for semi-finals tie goes to 15 minutes overtime (7.5-minute halves) then 5 penalty kicks (time dependent) and finals, tie goes to 20 minutes overtime (10-minute halves) then 5 penalty kicks (time dependent).
- Teams forfeit their game if they are later than five minutes pass official game time
- All games officiated by certified officials.
- Official rulings are final.
- No taking off of shirts (during celebration).
- Muslim Manners (no cursing, no violence, clean area after you, etc.)
- Remember this isn't the world cup final don't be aggressive
- Respect the referee. Referee's call will be final, no abuse of the referee will be tolerated, verbal or otherwise. Any indication of such behavior will result in immediate removal from tournament.
- Be punctual as there are a lot of games (games start on time if teams are late time will be reduced) must be ready to enter the field at least 10 minutes prior to their scheduled game
- No jewelry allowed except medical ones
- All players must wear shin guards, if not play will not be allowed to play
- No slide tackles and no playing while on the ground
- Free unlimited substitutions at referee discretion
- All games will be played with accordance with the FIFA Laws
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
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- After preliminary rounds, teams will be seeded to enter the playoff round based on POINTS less TECHNICAL FOULS and then POINTS DIFFERENTIAL where there are ties.
- Points are calculated as follows:
- Win = 3 points
- Draw = 1 point
- Loss - 0 points
- Technical Fouls applied are:
- Un-uniformed teams (1 point)
- Trading Players (1 point)
- Fighting, abusive and racist language to other players, attendees or officials (1 point)
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General Tournament Rules:
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Teams are made up of no less then 6 players and no more than 10 players
- Each team plays 3 games, top 8 teams advance to playoff round
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Games consists of 3 sets. First 2 sets plays for 15 points, with third game to 11 (if necessary)
- All events officiated by certified officials. Official rulings are final
- Games are played either outdoor on grass or indoor gym (check your city for details)
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply will result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation.
Players & Substitutions
- Libero:
- Can only play in the back-row and cannot attack the ball above the net's height.
- Cannot serve, block, or attempt to block.
- May replace any back-row player without counting as a substitution, but only in back-row positions.
- A team is allowed one Libero, and they can be replaced without limit, though only in the back-row.
- Substitutions:
- Maximum of 15 substitutions per set (not per set, per team).
- Players must check in and out through the designated substitution zone (at the center-back).
- Libero substitutions: A Libero can be replaced multiple times per set, but not for a player in the front row.
- "Serving Substitution": A player can serve only once per rotation and will then be substituted back out.
- Substitution Restrictions:
- Double Substitution: When substituting, the team may substitute two players at the same time (provided both players are in back-row positions).
- Libero Exception: Libero may sub freely in back-row but can never replace a front-row player.
- Serving Order:
- The server must be behind the end line when serving.
- Server must serve within 8 seconds of the referee’s whistle.
- Service Rules:
- The ball must be hit over the net and land inside the opponent's court.
- The serve can touch the net as long as it goes over and lands in-bounds (a "net serve" is legal).
- Foot Fault: The server cannot step on or over the service line.
- Overhand Serve: After an overhand serve, the ball must be clearly hit, not carried or lifted.
- Rally Scoring:
- Points are scored on every rally, regardless of which team served.
- Sets are played to 15 points, but a team must win by at least 2 points.
- If the match goes to a third set, that set is played to 11 points, with a 2-point minimum lead required.
- Hits and Violations:
- 3-Hit Rule: Each team can hit the ball up to 3 times before it must go over the net.
- Double Hit: A player cannot hit the ball twice in succession, unless blocking.
- Four Hits: If a team hits the ball more than 3 times, it’s a violation.
- Lift/Carry: A player cannot carry the ball or perform an open-handed lift (i.e., the ball must be cleanly hit).
- Definition: Blocking is an attempt to intercept a ball coming from an opponent’s attack.
- Blocks do not count as a “hit” (teams can hit the ball after a block).
- Only players in the front row can participate in blocking.
- Illegal Block: A player cannot block or attack a serve.
- Block Contacts: The player can touch the ball multiple times during the block attempt, but the ball must be immediately directed in one motion.
- Rotation Rules:
- Teams rotate clockwise after winning the serve from the opposing team.
- Players must be in correct positions at the time of the serve (front-row or back-row).
- Front Row/Back Row:
- Front-row players are allowed to jump and attack, while back-row players cannot.
- Libero must stay in the back-row and cannot participate in attacks above the net's height.
- Position Violations:
- Serve Position Violation: Players must be in the correct rotational position during the serve.
- Overlapping: Players must not overlap in the front or back row during the serve.
- Timeouts:
- Teams are allowed 2 timeouts per set (30 seconds each).
- There are no restrictions on when timeouts can be called (before, after, or during rallies).
- Net Violation:
- Players cannot touch the net with any part of their body or clothing during play.
- Foot Fault: The server must not step on or over the service line during the serve.
- Double Contact: A player may not hit the ball twice in succession, except for a block.
- Overhead Attacks: A back-row player cannot attack the ball above the net if they're in the back-row (unless they are behind the attack line).
- Invasion: A player cannot reach over the net to block or attack, except if the ball is in their team's side or during a block attempt.
Play: Teams play 3 preliminary games, top 8 teams advance to playoffs
The Game: The game will be played between two teams consisting of 6 players per team at any given time on the field with an official sized football (NFL or NCAA). The team with the most points scored after regulation or overtime (see overtime rules) will be awarded the victory. Each game will be played under 2 officials. Each team is required to designate one captain to the officials before the game that speaks for the entire team in dealings with the officials. Field: The Field will be a rectangular shaped. Dimensions are 80×35 yards with each end zone being 10 yards long. There will be cones at the 5 yard, 15-yard and at the 50-yard line and at both end zones. There will also be a cone used as the line of scrimmage.
Players:
- Each team’s roster can have a maximum of 15 players and a minimum of 6 players.
- Age limit is set at minimum 18 years old. If a player is under 18 parental permissions must be given in signed form. To get more information contact the Islamic Games governing body.
- It is 6 on 6 flag football which means at any given time (offense, defense, special teams) there can only be 6 players on the field. Substitutions are allowed at any time except during an ongoing play (live ball). Having more than 6 players on the field when the play is ongoing will be a penalty of 5 yards and a re-do down. Once breaking the huddle, you cannot sub unless asking the official. The huddle also cannot be broken with more than 6 players. That will result in a 5 yard penalty before the snap of the ball.
Equipment:
- Shoes with metal, ceramic, screw-in, or detachable cleats are not allowed.
- Nothing can be attached to the waist besides the flag. No towels or hand warmers.
- Each player must wear a flag belt at the waistline with three (3) flags attached (one on each side of the body and one in the back).
- Wrapping and or tying the belts in any way and doing it unknowingly or intentionally the player will be ejected from the game. The play will result in a 15-yard penalty and a loss of down.
- Referees can and will do random checks to ensure flags are not improperly secured. They will be instructed to also check the flags of any player completing a touchdown.
- No bracelets or chains are allowed during the game. It may cause injury to the player wearing and or opponent.
Start of Game and Punts.
- A team may play a game with 5 players. If a team has less than 5 players there will be a 15-minute grace period from the officials’ start of the game. After the 15-minute mark the game will be a forfeit. Teams may use their 3 timeouts to extend the period to 18 minutes.
- The away team will choose heads or tails to initiate the coin toss. The home and away team will be decided by the schedule.
- The winner of the coin toss may select offense, defense, direction or deferring their selection to the 2nd half of the game. If offense or defense is chosen by the winner then the other team will choose the direction to start the game. If the direction is chosen by the winning team of the coin toss, the other team will get to choose between offense and defense to start the game. In the second half the team with the selection will choose offense, defense or direction. Offenses will start at their own 5-yard line and will have 4 downs to get to the “50” yard line or midfield.
- Offenses will start at their own 5-yard line and will have 4 downs to get to the “50” yard line or midfield. Failure to do so will result in the other team to take over possession at the spot of the other teams LOS. If the offensive team successfully gets a first down, they will then have 4 downs to get the ball into the endzone. If an offense decides to punt after three (3) downs they can choose to do so. If offense chooses punt or to go for it on 4th down and then changes their mind after defense has been set, they will have to call a time- out to change it.
- The defense must have at least one player at the line of scrimmage and that player can try to block the throw but be behind the LOS until 4 Mississippi.
- Punts thrown out of bounds will be marked at where the ball went out of bounds and punts into the end zone will be started at the 5-yard line. On a punt if the receiving team touches the ball and the ball then drops to the floor the new line of scrimmage will be where the player touches it.
- If a punt is not picked up by the receiving team they will start where the ball stops and or where the defense touches it. There is no recovery by the punting team.
- THERE ARE NO LOOSE BALLS OR FUMBLES IN THIS COMPETITION. Any ball that hits the ground after a successful completion is considered a dead ball and the official will mark the new line of scrimmage where the ball was last in the possession of the receiver.
- A backward pass or a lateral pass that hits the ground, the new line of scrimmage shall be where the ball first touched the ground.
- There will be no stripping of the ball by the defense from the ball carrier. Any attempt to dislodge the ball from the ball carrier forcibly will be considered a 5-yard penalty. The same goes after an interception. If a ball is swiped at trying to dislodge it will be a 5-yard penalty.
- A reception by a wide receiver from a quarterback consists of securing the ball from the air with two (2) feet down in bounds. A ball that hits the ground without the receiver having full control of it first or without establishing two feet in bounds will be ruled as incomplete.
- An interception is when a defender catches a passed ball from the quarterback or a backward pass from a runner during a play before it hits the ground. The defender also must secure possession of the ball before it hits the ground and have both feet in bounds. Once the ball is intercepted, the defense will be treated as the offense and the offense as the defense.
- In the rare case where both an offensive player and defensive player come down with the ball, the benefit of the doubt will go towards the offense with no interception rewarded. This is at the discretion of the officials.
- Once the ball is passed the line of scrimmage no player is allowed to throw the ball forward but only laterally or behind them. Any forward pass after the ball has crossed the line of scrimmage, will result in a 5-yard penalty from the infraction point (forward lateral spot) but play is not whistled dead immediately. Defense will have a chance to decline in case of an interception. The down in this case will not be repeated.
- Keep in mind especially in the end zone, that once a player comes down with 2 feet and possession it will be whistled a touchdown.
- Do not attempt to swat the ball at any time the player has possession of the ball with 2 feet in bounds.
- If a receiver or defender is pushed out of bounds and referees determine the player would have landed in bounds the possession will count as a reception or interception.
Blocking:
- There will be no blocking in this competition. Only basketball picks with feet shoulder length apart.
- There is no offensive line or defensive line.
- Once a receiver has caught the ball the other offensive players cannot block the defensive players but merely be an obstacle for the defense on their way to pursue the defender. This means a “blocker can stand still with their arms to their sides and not move. Offensive players can get in the way of the defender by standing straight up with hands at their sides or behind their backs before any impact with a defender but cannot be in motion to cause the block to impede the flag getting pulled.
- The Quarterback must put the ball at or in front of the line of scrimmage to initiate the start of any down.
- A QB can have the ball behind the line of scrimmage and yell “HIKE” to initiate a play. A play only starts once a QB yells hike, go, or any phrase they please. The QB will then have 4 seconds (counted out loud by the nearest official as one Mississippi, two Mississippi, and so on) to either forward pass to a receiver or make a lateral or backward pass to a runner.
- After the 4 Mississippi has been counted by the official the defense can go after the QB’s flag.
- If the QB passes laterally or backwards behind the line of scrimmage the defenders can cross the line of scrimmage only after the other offensive player has touched the ball.
- If any defensive player crosses the line, it is a 5-yard penalty and do-over down unless the play results in a completed pass and the offense declines the penalty.
- The QB can cross the line of scrimmage only AFTER the 4 Mississippi has been counted unless the ball was handed-off, or pass was thrown backwards, laterally, or forward.
- Each possession will start at the 5-yard line unless there was a turnover in which case the ball will be placed at the spot where the player was downed last.
- For each possession the offensive team has 4 downs to get to the designated midfield. Failure to do so results in the opposing team taking over the ball at the spot of the turnover.
- If the offensive team successfully crosses midfield, the team will then be given 4 downs to get to the end zone.
- Failure to score after 4 downs are over results in a turnover on downs and the opposing team will take over at the spot where the ball was downed last.
- The offensive team has an option to “punt” the ball after 3 downs if they choose to do so.
- After each down or after each play is whistled dead, the offense is given 30 seconds before they start the next play. The offense can start their play anytime within that 30 seconds if the officials are set and give the ready whistle.
- When a defender cleanly and legally removes a flag from an offensive player with the football the play is whistled dead.
- The defensive player then should hold the flag high above his head and help the official locate where the play occurred.
- The defensive player may not hold, push, or knock down the ball carrier.
- Once the play is over the defender may place the flag on the floor where the play happened or hand it back to one of the offensive players.
- Offensive players may not guard their flags by slapping or striking at the defenders.
- In the case of the flag falling accidentally or pulled down before the offensive player has possession of the ball the “one hand touch” rule will apply.
Periods:
- Games consist of two halves of 25 minutes each.
- Halftime will be a 3-minute break if no time constraint.
- The clock is continuous the first half and in the second half we will have stoppage time at the two-minute warnings.
- After the two-minute warning till the conclusion of the game the clock will stop at each incomplete pass, when a ball carrier goes out of bounds, after a first down (until ball is placed) or on a change of possession & after a score.
- EACH TEAM IS ALLOCATED 3 TIMEOUTS FOR EACH HALF. The timeouts don’t carry over from half to half. Each timeout will last 1 minute.
- Teams will each have a chance to try to win the game. 1 TO per team.
- Coin toss:
- Team with better record will call it.
- Winner can choose offense or defense.
- Each team will get a possession starting at midfield. They get 4 downs to score a TD. Each team will go in the same direction on offense.
- 2nd overtime - Sudden Death!
- Team that lost coin toss @ 1st OT will get to choose this time (offense or defense).
- The game shall end in a “mercy rule” if one team is winning by at least 25 with 5 minutes to go or by 17 at any point inside the 2-minute warning.
- There will be no exceptions to this rule.
Penalties Infractions and Penalties
- Offensive Offsides: All offensive players must be behind the line of scrimmage before the ball is snapped. The play will NOT be whistled dead if the offense is offsides, a flag will be thrown. Penalty 5 yards. Replay down.
- Defensive Offsides: A defensive offsides will be a 5-yard penalty and a re-do of the down if accepted by the offense. This play is not whistled dead at the infraction, Offense can continue play until play has been whistled dead by the referee. If a penalty occurs within 5 yards of midfield the ball will be placed 10 yards past the midfield.
- No defensive player may touch any offensive player behind line of scrimmage before the 4 Mississippi count. Encroachment penalty 5 yards.
- Defensive Pass Interference (ball in air): No defensive player may pull, tug, push or otherwise interfere with a wide receiver body while the receiver is trying to make a catch (Ball in the air). Penalty will be spot of foul and re-do down. If infraction occurs in the End zone ball will be placed at the 1 yard line and redo down.
- Offensive Pass Interference: No offensive player may pull, tug, push or otherwise interfere with a defensive player trying to make an interception. Penalty 10 yards and loss of down.
- Defensive Holding (prior to the pass): No player can pull, push, hold, or otherwise interfere with other players' routes or running. Penalty 5 yards and re-do down. Penalty may be declined.
- Defensive Holding after the catch is a 15 yard penalty from the spot of the flag pull.
- Unnecessary Roughness: Any excessive play (using 2 hands, shoving etc) determined by the officials will result in a penalty of 15 yards and either re-do down or loss of down dependent on who has caused the penalty (offense or defense) and possible ejection from the game.
- Once the ball is passed the line of scrimmage no ball carrier may pass the ball forward. Ball carriers may pass laterally or backwards. If the ball passes forward there will be a 5 yard penalty from the spot of the forward lateral after play is over.
- If an infraction occurs by the defensive team during a PAT (point after touchdown) attempt, the PAT will be half the distance and re-play the PAT.
- If an infraction occurs by the offensive team during a PAT attempt, it's a 5-yard penalty and re-do down unless defense declines.
- Putting a ball in play before officials deem it ready to play. Penalty 5 yards.
- There is no bumping or contact after the “hike”. Penalty is 5 yards.
- Unnecessary Roughness (cont.) Illegal use of hands, illegal removal of flags, striking, kneeing, elbowing, meeting with knees, striking with open hands etc. Penalty 15 yards. Loss of down. Possible ejection and future suspension.
- Defense: No roughing the passer. Penalty 5 and replay down. Giver must only attempt to pull the flag or have arms straight vertical to block the pass.
- No Diving: A player cannot dive head first to get into the endzone or reach the 1st down by diving. It will be a 5-yard penalty and loss of down.
- Moving LOS cone - If a player moves LOS cone without referee permission after it has been placed on the ground to set the new LOS it will be a 5 yard penalty.
- If there is a live ball penalty and a dead ball penalty both can be assessed at the same time.
- If there are offsetting penalties the down is replayed.
- If there is an offsetting penalty and there is a change of possession (i.e., interception) the team that gained possession last will get the ball.
- Unsportsmanlike penalties are ALWAYS enforced and there can be multiple infractions at any given time.
- Extra Point Attempt: If a defender intercepts the ball on an extra point attempt the defender is allowed to run the ball back to the end zone. If there is no penalty or flag was not pulled, then the result will be 2 points awarded to the intercepting team.
Spot of Ball: The ball will be spotted where the flag was pulled (location of hip). For the first down part of the hip must be over the midefield. In the case of end zone the front foot is the actual determining factor for TD or XP. The foot must be in the endzone for a TD or XP. Anything that has to do with the sidelines or backline is where the “two feet” rule applies
QB Throwing the ball near the Line of Scrimmage: The QBs whole body must be behind the line of scrimmage. Any part past the LOS will be considered offsides.
Injury Timeout: Under two minutes, if game is tied or the team that is losing has an injured player, that team will be charged with a timeout. If the team with the injured player does not have a timeout, then 10 seconds will be deducted from the game clock if the clock was running when injury occurred. The game can end because of the 10 second run-off.
Penalty - If there is a penalty under 2 minutes and the game is tied or losing team commits the penalty, there will be a 10 second run-off on the clock. Only way for there not to be a run-off. Team needs to use a timeout. Line ref can give two warnings for players to back up. After that, ref blows the whistle as a final warning to both teams, after that there is no more offsides warning.
Must pre-register Online: REGISTER
Play: Teams play 3 preliminary matches, top 4 teams move to playoffs
General Rules: The Laws of Cricket apply, except:
- Matches are played between two teams of seven (7) players
- Each match consists of a maximum of six six-ball overs bowled by each side using a TAPEBALL
- Each member of the fielding side bowls one over, one bowler cannot bowl more than 1 over.
- Wides and no-balls count as two runs.
- If five wickets fall before 5 overs are completed, the last remaining batsman bats on with the fifth batsman acting as a runner. He always takes strike. The innings is complete when the sixth wicket falls.
- Batsmen retire not out on reaching 31 runs. The idea being to reach 36 runs by hitting 6 sixes. A retired batsman can return to the crease after lower-order batsmen either retire or are out.
- A tournament points system awards two points for each match won, 1 point for draw and 0 point for loss.
- Must register a full team; minimum of 7 players maximum of 10 players
- Teams would be disqualified if they are later than five minutes pass official game time
- All games officiated by certified umpires. Umpire rulings are final.
- Team are required to be uniformed, at minimum color coordinated. A technical foul will be applied if a team is not uniformed. Technical foul will count against a team total points
- Teams are not allowed to use players that are outside of the roster they registered
- Players from teams that have lost or out of the competition may not play for a team that is still in the competition
- Failure to comply would result in the ejection of the players not on the original roster and the application of a technical foul on the team with the violation. Technical foul will count against a team total points
- A coin toss 5 minutes before game starting time will be done to determine who bats or fields first. At the time of the toss, a minimum of 4 players must be present at the field. If a team is not present and the other is, the one that is present automatically wins the toss.
Must pre-register Online: REGISTER
Male: Competitive, Recreation and Youth (U16)
Female: Competitive, Recreation and Youth (U16)
Play: Teams play 3 preliminary games, top 8 teams advance to playoffs
General Rules:
- SPN Rules in effect
- Softball Insurance required
- Complete rules coming soon
Male & Female: U10, U12, U14, U17, 18+
Events: 100M, 200M, 400M, 800M and 1 Mile
All events officiated by certified officials. Official rulings are final.
Check-In: Please Check-ni one hour before your event is scheduled to start
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
Categories: Male & Female: 5-7 years, 8-10 years, 11-13 years, 14-17 years, 18 years+
REGISTRATION:
- $55 Registration Fee per competitor for any division (Gi and/or NoGi).
- All competitors must register online via the Islamic Games website. No onsite registration will be allowed. Competitor information will be used to create brackets.
- Competitors will be placed in a bracket that best fits their profile.
The event is scheduled to open at 9am and will begin shortly after. All competitors must check-in 1 hour before the scheduled (bracket) time. Competitors who are not present after the 2nd call will be disqualified.
CANCELLATION & NO-SHOW
There are no refunds for any cancellations or no-shows.
DIVISION & WEIGHT
Brackets will be created based on rank, weight, & age. In the event that competitors do not match exactly, we will move competitors to the closest category/bracket. Every competitor must weigh-in during check-in. Competitors exceeding the weight they selected will be disqualified.
NOTE: Before disqualification we will do our best to move competitor to an appropriate bracket and will allow a 2lb difference.
UNIFORM
- Competitors must participate in proper jiu jitsu uniforms. Uniforms from other martial arts will not be accepted due to safety.
- GI Competitors: Jiu Jitsu approved top (jacket), pants, rashguard and belt.
- NOGI Competitors: Jiu Jitsu approved rashguard and shorts. Spats (spandex pants) are permitted under the shorts but cannot be worn alone. Jiu Jitsu pants can be worn instead of shorts.
- Kids matches will be scheduled for 3-4 minutes depending on age.
- Adult matches will be scheduled for 6 minutes.
- Scoring will be based on: Submission, Advantages, Judges Decision
- IMPORTANT NOTE: To ensure the safety of the competitors, referee reserves the right to end the match for competitor if in danger of physical harm.
ILLEGAL TECHNIQUES & FOUL PLAY
- No submissions below the waist (for kids
- No slamming
- No striking
- No scissor takedown
- No one or two-hand chokes (for kids)
In order to encourage competitors and keep the matches active and entertaining, we will implement the following scoring system:
- Submission: Causing opponent to “tap” (verbal, physical or by coach) to end the match. Legal submissions only, no foul play.
- Advantages: Due to the nature of the tournament we will award advantages only instead of scoring points.
- Competitors will be awarded based on their (efficient and effective) activity which will help choose a winner if no submission is accomplished.
- Takedown with control.
- Controlling position (after a takedown) to another control position.
- Passing to controlling position, i.e. toreando pass to knee on belly.
- Transitioning from one controlling position to another.
- Escapes and effective defense.
Categories: Male and Female | Youth (U17) and Adult (18+)
Check-In: Please Check in one hour before your event is scheduled to start
EQUIPMENT: All players must bring their own tennis racket.
FORMAT:
- Singles:
- Each Player will be assigned 3 Sets in a Round Robin tournament.
- Top 4 players in each category plays a single elimination round of 1 set to determine the gold, silver and bronze medalists.
- Game winner is the first to reach 4 points
- Set winner is the first to win 6 games and must be won by 2 games
- Doubles:
- Doubles teams will be randomly paired if a player has not identified his partner.
- The doubles tournament is a single elimination tournament
- Teams will play 1 Set, winner advances
- Game winner is the first to reach 4 points
- Set winner is the first to win 6 games and must be won by 2 games
Must pre-register Online: REGISTER
Categories: Male and Female U14, U18 and OPEN
Check-In: Please Check In one hour before your event is scheduled to start
Ratings: Tournament Committee will assign the estimated rating if the USATT rating is unavailable.
EQUIPMENT: All players must bring their own tennis racket.
FORMAT: Players will be assigned to a Round Robin (RR) group of 3-5 players depending on registration numbers. Top 1 or 2 players (based on the number of player registration) from each (RR) group will advance and compete in the play-off Singles Elimination (SE) stage. All matches are 3 out of 5 games. Doubles will be Single Elimination for each age category.
RULES POLICY: All ITTF/USATT regulations will apply. Players must abide by all USATT rules. The tournament committee reserves the right to cancel any event or category if there are insufficient entries.
Must pre-register Online: REGISTER
There will be zero-tolerance policy for any behavior that puts the archers, guests, staff, or volunteers at risk. These include but are not limited to; verbal abuse of anyone, physical assault, threats of violence, or any inappropriate language or behavior. At a minimum, anyone engaging in such behavior will be asked to leave the tournament venue and property.
Safety:
Every archer, regardless of previous experience, must attend the orientation and safety lesson before handling the equipment.
Categories:
- Categories within the Islamic Games are defined as, and this applies to male and female archers:
- Elementary School division, grades 4 and 5;
- Middle School division, grades 6, 7, and 8;
- High School division, grades 9, 10, 11, and 12;
- Adults 19 years and older.
Equipment:
Archers may use only equipment specified and approved for use at the Islamic Games. The equipment has been selected to be as universally fit as possible to make the program's administration suitable for all participants.
Bows:
The organizer will provide the original unmodified Genesis bows for the event. Archers may use their own original, unmodified Genesis bows. The Genesis Mini, Pro, and Gen-X are prohibited from being used in the event.
Arrows:
Only the original Easton aluminum 1820 arrows approved for the Islamic Games may be used.
Shooting and Scoring:
- Each archer will shoot four rounds of five arrows from 10 meters (32' 10 ft.) All arrows that bounced and landed between the shooting and target lines will be repeated. An arrow shaft touching a scoring ring line is awarded a higher point value.
- Each arrow will be scored from 0 – 10 points. The highest score of 200 points is the winner.
Tie Breakers: Comparing the total score, then # of 10's, 9's, 8's, and so on.
Dress Code:
- Participants must remain safe and comfortable. Therefore, all archers must wear close-toed shoes. (Bare feet and sandals are disallowed.) Clog-style Crocs are considered closed-toed shoes. It is the archers' responsibility to keep everything out of the path of the bowstring. Loose clothing, hair, and jewelry (including facial jewelry) may pose a risk to the archer and those around them.
- Personal music-playing devices, earbuds, and headphones are prohibited on the range.
- Ear plugs to block distractions are permitted with prior approval only for specified situations.
- Ear plugs must be free of any strings, batteries, or wires.
- Bluetooth devices are not permitted.
- Archers' cell phones must be silent during their competitive flight, and all communication via the phone must be suspended.
- Archers are not permitted to have food or drinks on the range.
Sportsmanship:
Archers, parents, volunteers, and spectators are expected to respect others. Acts of unsportsmanlike conduct will result in disqualification and/or removal from the event. The Islamic Games officials and tournament directors have the right to make on-site determinations of any situation not covered by these rules. The event director's decisions are final.
Protest Procedure:
- Archers may raise their hands immediately after each flight if they disagree with the official call. However, no appeal will be accepted after the arrows are removed from the target.
- The event coordinator must receive any protest before the start of the awards ceremony.
- Protests may concern an archer score or equipment compliance.
- Video or other photographic evidence regarding the protest will not be considered.
Awards:
- The 3 top archer in each division will receive a medal - gold, silver and bronze
- All participants will receive a certificate of participation.
All events officiated by fitness professional, rulings are final.
Must pre-register Online: REGISTER
COMPLETE RULES COMING SOON
Categories: Male and Female 13 -15 years and 16 & over
The Course:
Competitors will complete the following events in sequence:
- 50 meter sprint
- 15 push-ups
- 15 squats
- 15 log lifts (25 lbs)
- 15 bar ums (18 inches high)
- Carry 10 cinder blocks 10 feet
- Jump in and out of 10 rings 4 feet apart
- 15 push pulls with RipRight Rep Sticks
- 15 throws of 15lb balls across 10 feet
- 50 meter sprint
How the Fitness Course will be judged
- Competitors will start in pairs on two lanes
- Each lane will have an associate who will record time and count and confirm the rep for each item; associates will be allocated by gender eg. sisters will have an female to record time and reps
- Winner: the competitor with the best time wins the competition within each category
- Entire course must be completed in one attempt to be in consideration
Check-In: Please Check In one hour before your event is scheduled to start
Must pre-register Online: REGISTER
General Tournament Rule:
- All games will be competed in teams of two players (doubles tournament)
- A team of 2 players shall register to play
- Teams will play three preliminary games. Each game consists 11 points. First to 11 points wins the match.
- After Preliminary games, top 4 teams, based on record and points differential, will advance to the the playoff round.
- Players must bring their own rackets
- ALL RULES: USA Pickleball 2024 Official Rulebook
Must pre-register Online: REGISTER
- Categories: Male and Female - U13, U17, 18+, 40+
- Medals: gold, silver and bronze for each category
- Awards for placing will be given based on chip time and not gun time
- The race will begin at 8 am. You must start at the race start time as the corrals will be closed promptly after. We ask that racers checkin and are lined up 15 minutes prior to the starting gun.
- Bibs will be available for pickup on site the day before. Everyone is recommended to pick up their bibs then as there is no guarantee that you will have time to pick it up before the race.
- Race bibs must be worn on the front and be visible at all times during the race
- Unsportsmanlike conduct will not be tolerated and may result in disqualification.
- Walkers and strollers are welcome! We ask that you begin toward the back so as to not crowd the start line.
- The race will close at 9:30am.
- The race will proceed rain or shine.
- In the event of severe weather, the race may be postponed or canceled at the discretion of the race organizers.
- No bicycles, rollerblades, or pets are allowed on the course.
- Headphones are allowed, but we ask that you pay attention to race officials and road instructions.